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guitar takes you to different information such as the history of how it
was made, details of who has played it, videos of their performances
and also the instrument’s user guide and full technical specification.
As a result, this unusual and new technology enables the guitar to
share a growing ‘digital footprint’ throughout its lifetime, but in a way
that resonates with both the aesthetic of an acoustic guitar and the
craft of traditional luthiery.
Professor Steve Benford is leading the project: “This is just the
beginning of the journey. We’re going to learn so much when our
guitar finds its way into the world to gather stories and songs from
players and audiences.”
The research that has resulted in the Artcodes technology has
great potential for providing businesses on-brand visual interaction
for products, packaging and services. It also offers unique user
interaction for museums, galleries and a range of other public
spaces. Visitors to Tent London, part of the 2014 London Design
Festival, utilised the Artcodes app to allow them to navigate the
trade show. Artcodes were also embedded in a deployment of a
number of ceramic clocks as part of a “Hidden Language, Hidden
Trails” art installation in the town of Dorchester, using the concept of
time to tell the story of the town’s rich history.
Artcodes has been so well received that a design technology
consultancy has now evolved out of the original research in Horizon
in collaboration with academic partners Central St Martins and
Brunel University. The Artcodes app is freely available through
iTunes and Google Play, and there is a Wordpress plugin that allows
people to associate Artcodes with blogposts, opening up this novel
technology to a wide community of creative writers and designers.
For further information, please contact:
Emily-Clare Thorn
Email:
info@aestheticodes.comWeb:
http://aestheticodes.com/Twitter:
@aestheticodes“This is just the beginning
of the journey. We’re going
to learn so much when our
guitar finds its way into the
world to gather stories and
songs from players and
audiences.”